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Showing posts from November, 2017
Lecture 3
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Sculpting mode(bottom left) Symmetry/lock - mirrors the alterations on the selected axis Can change the strength - top left slider bar Radius- changes size of brush Control alt u Click Add ons tab Type in images Click Import images as planes Save user settings Shift A Add image as plane Click little ball in bottom left, then click material of material Bottom left box - Graph editor Select 2 nodes/key frames T- set key frame interpolation Select a preset for the movement Shift A - text Spanner- modifier Click on camera Shift F - fly mode for camera
Lecture 2
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LECTURE 2 - notes Materials tab - specify colours and simulate texture Cycles render - renders quickly Diffuse colour - change colour of object Use nodes - textures - you can download presets Shift A - Add plane New material - glass - can now see reflection of cube in the glass Shaders - the surface and how it reacts to the light 2 textures on 1 object Selected object Default to compositing window Then click materials icon in middle of page Shift A - shader - select a texture Click green dot and drag it to the object Mixed shader node Shift A - shader - mix shader Attach both textures to the mix shader Attach mix shader to the object Add image Shift A - texture - image texture Connect colour nodes Open image Shift A - input - texture coordinate Connect generator node to vector node Render Click triang...