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Showing posts from November, 2017

Smoke

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Newtons Cradle

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key framing

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Water

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Dissolve

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Lecture 3

Sculpting mode(bottom left)  Symmetry/lock - mirrors the alterations on the selected axis Can change the strength - top left slider bar Radius- changes size of brush Control alt u  Click Add ons tab Type in images  Click Import images as planes Save user settings Shift A Add image as plane  Click little ball in bottom left, then click material of material  Bottom left box - Graph editor  Select 2 nodes/key frames  T- set key frame interpolation Select a preset for the movement  Shift A - text  Spanner- modifier Click on camera Shift F - fly mode for camera 

Lecture 2

LECTURE 2 - notes  Materials tab - specify colours and simulate texture  Cycles render - renders quickly  Diffuse colour - change colour of object Use nodes - textures - you can download presets  Shift A - Add plane  New material - glass - can now see reflection of cube in the glass Shaders - the surface and how it reacts to the light  2 textures on 1 object  Selected object Default to compositing window  Then click materials icon in middle of page Shift A - shader - select a texture  Click green dot and drag it to the object  Mixed shader node  Shift A - shader - mix shader  Attach both textures to the mix shader   Attach mix shader to the object  Add image  Shift A - texture - image texture  Connect colour nodes Open image  Shift A - input - texture coordinate  Connect generator node to vector node  Render  Click triang...